Learning objectives: By the end of the lesson, learners should be able to: Define Corel Draw, State the uses of Corel Draw List the benefits of Corel Draw
Learning objectives: By the end of the lesson, learners should be able to: Outline the uses of graphic packages State the features of Corel draw List the tools needed for graphical presentation Highlight the uses of graphic software
Learning objectives: By the end of the lesson, learners should be able to: State the functions of Dockers List the tools on the tool box Demonstrate the steps to achieve the following: pictures, text, tool graph, paper tool, fill tool, shape tool, pick tool, etc State the components of graphic packages e.g standard menu, tool box, pallet box, autistics tools. Demonstrate the fly out in Corel draw, e.g interactive fill fly out, eye dropper tool, object fly out. State the uses of graphic software packages and give example Define illustration in graphic design Define property bar, zoom property bar and zooming in Corel Draw
Learning objectives: By the end of the lesson, learners should be able to: State the steps in achieving the following: Scaly, mirroring, editing. State the different types of object transformation Enumerate the functions of mirroring and rotating Demonstrate rotating objects, mirroring objects and editing objects Differeciate between objects and snitching Select colour and pattern fill
Learning objectives: By the end of the lesson, learners should be able to: Demonstrate the process of creating objects, moving objects, etc Practicalize the steps involved in grouping an object and aligning the object Create, insert and time objects on the workspace State the advantages and disadvantages of an objects List the process of timing an object