SS2 Data Processing 3rd Term

SS2 DATA PROCESSING 3RD TERM

SS Two Data Processing Third Term

Graphic packages: Corel Draw I

Learning objectives: By the end of the lesson, learners should be able to:
Define Corel Draw,
State the uses of Corel Draw
List the benefits of Corel Draw

Graphic packages: Corel Draw II

Learning objectives: By the end of the lesson, learners should be able to:
Outline the uses of graphic packages
State the features of Corel draw
List the tools needed for graphical presentation
Highlight the uses of graphic software

Graphic packages: Corel Draw III

Learning objectives: By the end of the lesson, learners should be able to:
State the functions of Dockers
List the tools on the tool box
Demonstrate the steps to achieve the following: pictures, text, tool graph, paper tool, fill tool, shape tool, pick tool, etc
State the components of graphic packages e.g standard menu, tool box, pallet box, autistics tools.
Demonstrate the fly out in Corel draw, e.g interactive fill fly out, eye dropper tool, object fly out.
State the uses of graphic software packages and give example
Define illustration in graphic design
Define property bar, zoom property bar and zooming in Corel Draw

Object Transformation I

Learning objectives: By the end of the lesson, learners should be able to:
Define object transformation
State the uses of object transformation

Object Transformation II

Learning objectives: By the end of the lesson, learners should be able to:
State the steps in achieving the following: Scaly, mirroring, editing.
State the different types of object transformation
Enumerate the functions of mirroring and rotating
Demonstrate rotating objects, mirroring objects and editing objects
Differeciate between objects and snitching
Select colour and pattern fill

Object Editing Arrangement

Learning objectives: By the end of the lesson, learners should be able to:
Demonstrate the process of creating objects, moving objects, etc
Practicalize the steps involved in grouping an object and aligning the object
Create, insert and time objects on the workspace
State the advantages and disadvantages of an objects
List the process of timing an object

Mid-Term Revision and Test

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